Deceive Reality is the defensive equivalent of Battle Hymn in this build, it gives you four Block and a Safety is added to your hand. Battle Hymn costs one energy and adds a smite to your hand at the start of each turn, of course, this is an upgraded version of the card too which deals 16 damage, it is retained at the end of the turn too.
Slay the spire dead branch upgrade#
The main card in this deck is Master Reality, one of the best cards in Slay the Spire, which makes every created card automatically upgrade, when you can upgrade it there is no cost to using it either, allowing you to use more of the other cards every turn. This build is designed around you filling your deck with cards that are powerful but mainly only have one use. If you do manage to exit the Calm stance, cards such as Empty Body and Empty Fist will put you back in the Calm stance, whilst also granting Block and dealing damage respectively.
Slay the spire dead branch mods#
RELATED: Slay The Spire Mods That Make The Game Even Betterĭeus Ex Machina adds Miracles to your hand they provide you with extra energy allowing you to keep using Pressure Points which each cost one energy. Like Water also relies on the Calm Stance, it will give you Block if you're Calm and is a great defense booster for this build. Inner Peace allows you to draw three cards (four when upgraded) if you're in Calm. Calm focused cards such as Inner Peace, Like Water and Meditate are great additions. It also makes sense to keep in the Calm stance because no extra damage is granted from entering the Wrath stance. Pressure Points applies Mark to enemies, damage is then dealt according to how much mark each enemy has. This build relies on having a small deck with a focus on stacking up Pressure Points and using them as often as possible. Just Lucky works similarly, it will give one Scry, two Block and three damage (four when upgraded) which is useful for bringing Weave back to your deck whilst still doing some enemy damage. It's highly functional and helps push the cards you need back into your hand. RELATED: Slay The Spire: Best Builds And Relics To Use With DefectĬut through Fate gives you Scry, deals damage, and even lets you draw a card. Another useful card to pick up is Foresight, it gives you Scry at the start of every turn, and can be used to pull cards like Weave back out of the discard pile and into your deck. Nirvana gives you four Block whenever you Scry, building up a decent amount of these lets you easily accumulate Block every turn. Weave is a fantastic card for this build, it deals four damage (six when upgraded) and every time you Scry it returns to your deck. It's a good build for beginners, with a few things to understand but nothing too complex.
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Fasting can be useful, it removes some energy from you but allows your attacks to deal more damage by adding three strength (four when upgraded).Īs the name of this build clearly shows, it is based on building up Scry, which allows you to more carefully build a hand by letting you look through your deck to select cards. Third Eye gives you seven Block (nine when upgraded), as well as Scry which allows you to look into your deck to pick the cards you want. RELATED: Slay The Spire: Best Builds And Relics To Use With The Silentĭeus Ex Machina adds Miracles to your hand they provide you with extra energy allowing you to carry out more attacks. Wreath of Flame is also a fantastic card to use with Ragnarok, it adds five damage (six when upgraded) to your next attack, an extra 25 if you're using it with Ragnarok. If you combine it with the Wrath stance, which doubles all damage taken and received, you can deal devastating damage to most enemies.
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Ragnarok is the key to making great use of this deck, it deals five damage (six when upgraded) to a random enemy five times. Slay the Spire is much simpler and can effectively decide every choice before you start playing, and it's often done (specifically so you can share a seed with others so they can play the exact same game as you).The Ragnarok build focuses on keeping your deck small and increasing Block until you're able to pull off a powerful attack that sweeps through the enemies in front of you. RPG games are more likely to generate random loot when you open the chest, rather than when you create your character), but that's often due to considerations of dozens of hours of gameplay, you can't generate every option. Therefore, all of the relics you will encounter will already be assigned before you've even been able to accept/refuse the relic the first time. the sequence of randomized dice rolls) is often decided before the player begins the game, and thus the chosen random option (relics, map layout. the Binding of Isaac is a good second example here) work based off of a seeded random number generator.
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Is it possible to randomly re-encounter a refused relic during the same run? Will you get offered the same relic immediately after refusing?